A B C D F G I O P R S
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All Classes All Packages
A
- addCompletedEventListener(IGameStateListener) - Method in class ilusr.gamestatemanager.GameState
- addCompletedEventListener(IGameStateListener) - Method in interface ilusr.gamestatemanager.IGameState
-
Add a listener for the game state completed event.
- addFinishEventListener(IFinishListener) - Method in class ilusr.gamestatemanager.GameState
- addFinishEventListener(IFinishListener) - Method in interface ilusr.gamestatemanager.IGameState
- addFinishListener(IFinishListener) - Method in class ilusr.gamestatemanager.GameStateManager
- addFinishListener(IFinishListener) - Method in interface ilusr.gamestatemanager.IGameStateManager
- addGameState(IGameState, T) - Method in class ilusr.gamestatemanager.BufferedGameStateManager
- addGameState(T, IGameState) - Method in class ilusr.gamestatemanager.GameStateManager
- addGameState(T, IGameState) - Method in interface ilusr.gamestatemanager.IGameStateManager
B
- BufferedGameStateManager - Class in ilusr.gamestatemanager
- BufferedGameStateManager(int, IDataSource, T, IGameState, D) - Constructor for class ilusr.gamestatemanager.BufferedGameStateManager
- BufferOverflowException - Exception in ilusr.gamestatemanager
- BufferOverflowException(int, int) - Constructor for exception ilusr.gamestatemanager.BufferOverflowException
C
- clearGameStates() - Method in class ilusr.gamestatemanager.GameStateManager
- clearGameStates() - Method in interface ilusr.gamestatemanager.IGameStateManager
-
Clears all game states but the current game state.
- completed(T) - Method in class ilusr.gamestatemanager.BufferedGameStateManager
- completed(T) - Method in class ilusr.gamestatemanager.GameStateManager
- completed(T) - Method in interface ilusr.gamestatemanager.IGameStateListener
- currentGameState() - Method in class ilusr.gamestatemanager.GameStateManager
- currentGameState() - Method in interface ilusr.gamestatemanager.IGameStateManager
- currentGameState(IGameState) - Method in class ilusr.gamestatemanager.GameStateManager
- currentGameState(IGameState) - Method in interface ilusr.gamestatemanager.IGameStateManager
D
F
- finish() - Method in class ilusr.gamestatemanager.GameState
- finish() - Method in class ilusr.gamestatemanager.GameStateManager
- finish() - Method in interface ilusr.gamestatemanager.IGameState
-
Finishes the game only signal this if you want to end the game completely.
- finish() - Method in interface ilusr.gamestatemanager.IGameStateManager
-
Finishes the game.
G
- GameState - Class in ilusr.gamestatemanager
- GameState(T) - Constructor for class ilusr.gamestatemanager.GameState
- GameStateManager - Class in ilusr.gamestatemanager
- GameStateManager(T, IGameState) - Constructor for class ilusr.gamestatemanager.GameStateManager
- GameStateManager(T, IGameState, D) - Constructor for class ilusr.gamestatemanager.GameStateManager
- gameStateMap() - Method in class ilusr.gamestatemanager.GameStateManager
I
- IDataSource - Interface in ilusr.gamestatemanager
- IFinishListener - Interface in ilusr.gamestatemanager
- IGameState - Interface in ilusr.gamestatemanager
- IGameStateListener - Interface in ilusr.gamestatemanager
- IGameStateManager - Interface in ilusr.gamestatemanager
- ilusr.gamestatemanager - module ilusr.gamestatemanager
- ilusr.gamestatemanager - package ilusr.gamestatemanager
O
- onFinished() - Method in class ilusr.gamestatemanager.GameStateManager
- onFinished() - Method in interface ilusr.gamestatemanager.IFinishListener
-
This is called when the game is finished.
P
- provideGameStates(int, Object) - Method in interface ilusr.gamestatemanager.IDataSource
R
- removeCompletedEventListener(IGameStateListener) - Method in class ilusr.gamestatemanager.GameState
- removeCompletedEventListener(IGameStateListener) - Method in interface ilusr.gamestatemanager.IGameState
-
Remove a listener from the game state completed event.
- removeFinishEventListener(IFinishListener) - Method in class ilusr.gamestatemanager.GameState
- removeFinishEventListener(IFinishListener) - Method in interface ilusr.gamestatemanager.IGameState
- removeFinishListener(IFinishListener) - Method in class ilusr.gamestatemanager.GameStateManager
- removeFinishListener(IFinishListener) - Method in interface ilusr.gamestatemanager.IGameStateManager
- removeGameState(T) - Method in class ilusr.gamestatemanager.GameStateManager
- removeGameState(T) - Method in interface ilusr.gamestatemanager.IGameStateManager
- run(T) - Method in class ilusr.gamestatemanager.GameState
- run(T) - Method in interface ilusr.gamestatemanager.IGameState
-
Runs the game state with some data.
- runtimeData() - Method in class ilusr.gamestatemanager.GameStateManager
- runtimeData() - Method in interface ilusr.gamestatemanager.IGameStateManager
- runtimeData(D) - Method in class ilusr.gamestatemanager.GameStateManager
- runtimeData(D) - Method in interface ilusr.gamestatemanager.IGameStateManager
S
- start() - Method in class ilusr.gamestatemanager.GameStateManager
- start() - Method in interface ilusr.gamestatemanager.IGameStateManager
-
Starts running the current game state.
- stateCompleted(T) - Method in class ilusr.gamestatemanager.GameState
- stateCompleted(T) - Method in interface ilusr.gamestatemanager.IGameState
-
Fire the game state completed event.
- stateContent() - Method in class ilusr.gamestatemanager.GameState
- stateContent() - Method in interface ilusr.gamestatemanager.IGameState
- stateContent(T) - Method in class ilusr.gamestatemanager.GameState
- stateContent(T) - Method in interface ilusr.gamestatemanager.IGameState
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